Raider | |
File:S-raider.gif-battlerealms.png | |
Tier | 2 |
Total Rice | 60 |
Total Water | 60 |
Total Training Time | -- |
Hitpoints | None |
Melee | Fire |
Melee Damage | None |
Missile/Ranged | Fire |
Missile/Ranged Damage | None |
Strengths | Blunt, Magic, Fire |
Weaknesses | Cutting |
Prerequisite | Serpent Peasant trains at the Tavern and the Alchemist Hut. |
Passive | Ambush: The Raider gets no line-of-sight reduction in forests. |
The Raider is a unit of the Serpent Clan.
Overview
Life amongst the Serpent is not easy, and there are some who - by virtue of laziness, misfortune, or general unpleasantness - find no craft or trade by which to earn a living. These embittered men often become cruel Raiders, whose trademark is to pillage remote towns by night, then set them ablaze to distract pursuers. Spying out enemies through tangled forests is second nature to a Raider.
Intelligent Serpent generals find uses for such men, pressing them into service in exchange for pardoning their crimes. Brandishing torches and lanterns, they are unsuited to single combat, but matchless at reducing enemy fortresses to cinders.
Battlegear
Caltrops | Stamina: No Cost |
Brush Fire | Stamina: 45% | ||
Requirements: Metal Shop | Requirements: Thieves' Guild | ||||
The Metal Shop manufactures these wicked four-pointed stars fashioned so that one spike always points up. Pursuers intent on revenging themselves upon Raiders, and careless of the ground beneath their feet, are likely to find themselves crippled for life. A single Raider can carry no more than 10 caltrops at any one time. | Raiders are vicious fighters and plunderers, but not always brilliant strategists. The cunning ones frequently become professional Thieves, learning to set brush fires in rice fields and forests that destroy precious resources and further cover their tracks. |