|Total Rice||30 (20)|
|Total Water||40 (27)|
|Total Training Time||25 (17.5)|
|Strengths||Cutting (-50%), Blunt (-50%)|
|Prerequisite||Peasant (Wolf) trains at Combat Pit.|
Regeneration: The unit can naturally heal to full health and does so slightly faster than normal.
|"Swords are for wimps."|
The Brawler is a unit of the Wolf Clan.
Brawlers of the Wolf Clan believe that in combat, as in life, simplicity always triumphs over refinement. To this end, these fighters brandish enormous twin slabs of granite in battle, bashing with enough force to splinter a full-grown oak, or to rip enemies' limbs from their sockets. This unique and straightforward fighting style, like most of those now practiced by the Wolf, evolved during the slave mine revolts. No matter how vigilant the overseer, slaves in a mine cannot be prevented from owning rocks.
In fairness, the granite slab suffers from certain shortcomings as a weapon; its reach is limited, and its crushing blows are ineffective against armored foes. Brawlers argue that an enemy afraid to fight bare-chested is hardly worth worrying about.
The Brawler is the Wolf clan's basic melee soldier, equivalent to the Lotus' Blade Acolyte, the Serpent's Swordsman, and the Dragon's Spearman. Of all four clans' tier-1 melee attackers, the Brawler is the weakest and most useless: he will lose in most duels despite having more health and attack damage than any one particular melee attacker (as most of the time the Brawler showily performs a flurry of many weak attacks instead of throwing out one strong punch); the Brawler only wins against one opponent, his fellow clansmember Mauler, by resisting the Mauler's blunt attacks & dishing out full cutting damage in return.
Nevertheless, the Brawler can wear Shale Armor to boost overall resistances (especially against magical attacks) and even the odd somewhat. And the Druidess can bless the Brawler with Zen Counter Punch,, which can be used once and only on hostile Hero, but will kill any Hero with only one punch.
|Zen Counter Punch||Stamina:|
|Can be granted by Druidess' Blessing.||Requirements: Shalery|
|The blessing of a Druidess can inspire the Brawler to fight with unusually subtlety. This single, perfectly timed strike is best used against those enemies who are most overconfident. It can slaughter those who foolishly believe their strength to be heroic.||All Wolf units may adorn themselves in thick armor made of shale, greatly boosting defense against most types of damage.|
- "(Grunting voices)"
- "Heart to fist!"
- "Fist to heart!"
- "Let's pound 'em!"
- "I'll crush 'em!"
- "Nothing like a good fight!"
Quotes (When engaging in melee combat)
- "Do you need that arm?"
- "Break a leg!"
- "Like my muscles?"
- "Scrawny FOOL!"
- "Puny weakling!"
- "I'll crush your bones!"
- "Wow! Bloody nose?"
- "Ooh.... That's the stuff!"
- "Come back!"
- "Flesh.... wound..."
- Zen Counterpunch depends on the attack animation, as it's random, the attack may be relatively slow, allowing other units to jinx a ZM assasination during Brawler's attack animation, or instant, killing a ZM in a split second.
- If the Brawler's been idling, when activating Zen Counterpunch he will use his flurry attack animation, and the second punch applies the debuff.
- Zen Counterpunch can be timed and it's better to activate the BG only when you see a brawler delivering the punch.
- Brawler is the official "informator" of the Wolf clan, as his voice is heard informing the players￼ about rice/water insufficiency or victory/defeat.
|Battle Realms Units|
|Peasants||Dragon • Serpent • Lotus • Wolf • Golem|
|Dragon||Tier I||Spearman • Archer • Chemist • Geisha • Guardian|
|Tier II & III||Dragon Warrior • Kabuki Warrior • Powder Keg Cannoneer • Battle Maiden • Samurai|
|Serpent||Tier I||Swordsman • Crossbowman • Musketeer • Fan Geisha • Enforcer|
|Tier II & III||Bandit • Raider • Cannoneer • Witch (Demoness) • Ronin|
|Lotus||Tier I||Blade Acolyte • Leaf Disciple • Staff Adept • Channeler • Reaper|
|Tier II, III, IV||Unclean One • Infested One • Diseased One • Overseer • Warlock • Master Warlock|
|Wolf||Tier I||Brawler • Hurler • Mauler • Druidess • Pack Master • Digger|
|Tier II, III, IV||Ballistaman • Sledger • Pitch Slinger • Dryad • Berserker • Werewolf|
|Summoned Units||Keep||Monk • Ninja|
|Summoned||Spirit Warrior • Zombie • Shambler • Wolf • Spirit Wolf|
|Neutral Units||Horse • Wolf • Hordeling • Shale Spider|